<SCRIPT>
if
(document.all||document.getElementById){
document.write(
'<style>.tictac{'
)
document.write(
'width:50px;height:50px;'
)
document.write(
'}</style>'
)
}
var
sqr1
var
sqr2
var
sqr3
var
sqr4
var
sqr5
var
sqr6
var
sqr7
var
sqr8
var
sqr9
var
sqr1T = 0
var
sqr2T = 0
var
sqr3T = 0
var
sqr4T = 0
var
sqr5T = 0
var
sqr6T = 0
var
sqr7T = 0
var
sqr8T = 0
var
sqr9T = 0
var
moveCount = 0
var
turn = 0
var
mode = 1
function
vari()
{
sqr1 = document.tic.sqr1.value
sqr2 = document.tic.sqr2.value
sqr3 = document.tic.sqr3.value
sqr4 = document.tic.sqr4.value
sqr5 = document.tic.sqr5.value
sqr6 = document.tic.sqr6.value
sqr7 = document.tic.sqr7.value
sqr8 = document.tic.sqr8.value
sqr9 = document.tic.sqr9.value
}
function
check()
{
if
(sqr1 ==
" X "
&& sqr2 ==
" X "
&& sqr3 ==
" X "
)
{
alert(
"You Win!"
)
reset()
}
else
if
(sqr4 ==
" X "
&& sqr5 ==
" X "
&& sqr6 ==
" X "
)
{
alert(
"You Win!"
)
reset()
}
else
if
(sqr7 ==
" X "
&& sqr8 ==
" X "
&& sqr9 ==
" X "
)
{
alert(
"You Win!"
)
reset()
}
else
if
(sqr1 ==
" X "
&& sqr5 ==
" X "
&& sqr9 ==
" X "
)
{
alert(
"You Win!"
)
reset()
}
else
if
(sqr1 ==
" X "
&& sqr4 ==
" X "
&& sqr7 ==
" X "
)
{
alert(
"You Win!"
)
reset()
}
else
if
(sqr2 ==
" X "
&& sqr5 ==
" X "
&& sqr8 ==
" X "
)
{
alert(
"You Win!"
)
reset()
}
else
if
(sqr3 ==
" X "
&& sqr6 ==
" X "
&& sqr9 ==
" X "
)
{
alert(
"You Win!"
)
reset()
}
else
if
(sqr1 ==
" X "
&& sqr5 ==
" X "
&& sqr9 ==
" X "
)
{
alert(
"You Win!"
)
reset()
}
else
if
(sqr3 ==
" X "
&& sqr5 ==
" X "
&& sqr7 ==
" X "
)
{
alert(
"You Win!"
)
reset()
}
else
{
winCheck()
check2()
drawCheck()
}
}
function
check2()
{
vari()
drawCheck()
if
(sqr1 ==
" O "
&& sqr2 ==
" O "
&& sqr3 ==
" O "
)
{
alert(
"You Lose!"
)
reset()
}
else
if
(sqr4 ==
" O "
&& sqr5 ==
" O "
&& sqr6 ==
" O "
)
{
alert(
"You Lose!"
)
reset()
}
else
if
(sqr7 ==
" O "
&& sqr8 ==
" O "
&& sqr9 ==
" O "
)
{
alert(
"You Lose!"
)
reset()
}
else
if
(sqr1 ==
" O "
&& sqr5 ==
" O "
&& sqr9 ==
" O "
)
{
alert(
"You Lose!"
)
reset()
}
else
if
(sqr1 ==
" O "
&& sqr4 ==
" O "
&& sqr7 ==
" O "
)
{
alert(
"You Lose!"
)
reset()
}
else
if
(sqr2 ==
" O "
&& sqr5 ==
" O "
&& sqr8 ==
" O "
)
{
alert(
"You Lose!"
)
reset()
}
else
if
(sqr3 ==
" O "
&& sqr6 ==
" O "
&& sqr9 ==
" O "
)
{
alert(
"You Lose!"
)
reset()
}
else
if
(sqr1 ==
" O "
&& sqr5 ==
" O "
&& sqr9 ==
" O "
)
{
alert(
"You Lose!"
)
reset()
}
else
if
(sqr3 ==
" O "
&& sqr5 ==
" O "
&& sqr7 ==
" O "
)
{
alert(
"You Lose!"
)
reset()
}
}
function
player1Check()
{
if
(sqr1 ==
" X "
&& sqr2 ==
" X "
&& sqr3 ==
" X "
)
{
alert(
"Player 1 wins!"
)
reset()
}
else
if
(sqr4 ==
" X "
&& sqr5 ==
" X "
&& sqr6 ==
" X "
)
{
alert(
"Player 1 wins!"
)
reset()
}
else
if
(sqr7 ==
" X "
&& sqr8 ==
" X "
&& sqr9 ==
" X "
)
{
alert(
"Player 1 wins!"
)
reset()
}
else
if
(sqr1 ==
" X "
&& sqr5 ==
" X "
&& sqr9 ==
" X "
)
{
alert(
"Player 1 wins!"
)
reset()
}
else
if
(sqr1 ==
" X "
&& sqr4 ==
" X "
&& sqr7 ==
" X "
)
{
alert(
"Player 1 wins!"
)
reset()
}
else
if
(sqr2 ==
" X "
&& sqr5 ==
" X "
&& sqr8 ==
" X "
)
{
alert(
"Player 1 wins!"
)
reset()
}
else
if
(sqr3 ==
" X "
&& sqr6 ==
" X "
&& sqr9 ==
" X "
)
{
alert(
"Player 1 wins!"
)
reset()
}
else
if
(sqr1 ==
" X "
&& sqr5 ==
" X "
&& sqr9 ==
" X "
)
{
alert(
"Player 1 wins!"
)
reset()
}
else
if
(sqr3 ==
" X "
&& sqr5 ==
" X "
&& sqr7 ==
" X "
)
{
alert(
"Player 1 wins!"
)
reset()
}
else
{
player2Check()
drawCheck()
}
}
function
player2Check()
{
vari()
drawCheck()
if
(sqr1 ==
" O "
&& sqr2 ==
" O "
&& sqr3 ==
" O "
)
{
alert(
"Player 2 wins!"
)
reset()
}
else
if
(sqr4 ==
" O "
&& sqr5 ==
" O "
&& sqr6 ==
" O "
)
{
alert(
"Player 2 wins!"
)
reset()
}
else
if
(sqr7 ==
" O "
&& sqr8 ==
" O "
&& sqr9 ==
" O "
)
{
alert(
"Player 2 wins!"
)
reset()
}
else
if
(sqr1 ==
" O "
&& sqr5 ==
" O "
&& sqr9 ==
" O "
)
{
alert(
"Player 2 wins!"
)
reset()
}
else
if
(sqr1 ==
" O "
&& sqr4 ==
" O "
&& sqr7 ==
" O "
)
{
alert(
"Player 2 wins!"
)
reset()
}
else
if
(sqr2 ==
" O "
&& sqr5 ==
" O "
&& sqr8 ==
" O "
)
{
alert(
"Player 2 wins!"
)
reset()
}
else
if
(sqr3 ==
" O "
&& sqr6 ==
" O "
&& sqr9 ==
" O "
)
{
alert(
"Player 2 wins!"
)
reset()
}
else
if
(sqr1 ==
" O "
&& sqr5 ==
" O "
&& sqr9 ==
" O "
)
{
alert(
"Player 2 wins!"
)
reset()
}
else
if
(sqr3 ==
" O "
&& sqr5 ==
" O "
&& sqr7 ==
" O "
)
{
alert(
"Player 2 wins!"
)
reset()
}
}
function
drawCheck()
{
vari()
moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
if
(moveCount == 9)
{
reset()
alert(
"Draw"
)
}
}
function
winCheck()
{
check2()
if
(sqr1 ==
" O "
&& sqr2 ==
" O "
&& sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value =
" O "
sqr3T = 1;
turn = 0;
}
else
if
(sqr2 ==
" O "
&& sqr3 ==
" O "
&& sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value =
" O "
sqr1T = 1;
turn = 0;
}
else
if
(sqr4 ==
" O "
&& sqr5 ==
" O "
&& sqr6T == 0 && turn == 1)
{
document.tic.sqr6.value =
" O "
sqr6T = 1;
turn = 0;
}
else
if
(sqr5 ==
" O "
&& sqr6 ==
" O "
&& sqr4T == 0 && turn == 1)
{
document.tic.sqr4.value =
" O "
sqr4T = 1;
turn = 0;
}
else
if
(sqr7 ==
" O "
&& sqr8 ==
" O "
&& sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value =
" O "
sqr9T = 1;
turn = 0;
}
else
if
(sqr8 ==
" O "
&& sqr9 ==
" O "
&& sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value =
" O "
sqr7T = 1;
turn = 0;
}
else
if
(sqr1 ==
" O "
&& sqr5 ==
" O "
&& sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value =
" O "
sqr9T = 1;
turn = 0;
}
else
if
(sqr5 ==
" O "
&& sqr9 ==
" O "
&& sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value =
" O "
sqr1T = 1;
turn = 0;
}
else
if
(sqr3 ==
" O "
&& sqr5 ==
" O "
&& sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value =
" O "
sqr7T = 1;
turn = 0;
}
else
if
(sqr7 ==
" O "
&& sqr5 ==
" O "
&& sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value =
" O "
sqr3T = 1;
turn = 0;
}
else
if
(sqr1 ==
" O "
&& sqr3 ==
" O "
&& sqr2T == 0 && turn == 1)
{
document.tic.sqr2.value =
" O "
sqr2T = 1;
turn = 0;
}
else
if
(sqr4 ==
" O "
&& sqr6 ==
" O "
&& sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value =
" O "
sqr5T = 1;
turn = 0;
}
else
if
(sqr7 ==
" O "
&& sqr9 ==
" O "
&& sqr8T == 0 && turn == 1)
{
document.tic.sqr8.value =
" O "
sqr8T = 1;
turn = 0;
}
else
if
(sqr1 ==
" O "
&& sqr7 ==
" O "
&& sqr4T == 0 && turn == 1)
{
document.tic.sqr4.value =
" O "
sqr4T = 1;
turn = 0;
}
else
if
(sqr2 ==
" O "
&& sqr8 ==
" O "
&& sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value =
" O "
sqr5T = 1;
turn = 0;
}
else
if
(sqr3 ==
" O "
&& sqr9 ==
" O "
&& sqr6T == 0 && turn == 1)
{
document.tic.sqr6.value =
" O "
sqr6T = 1;
turn = 0;
}
else
if
(sqr1 ==
" O "
&& sqr5 ==
" O "
&& sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value =
" O "
sqr9T = 1;
turn = 0;
}
else
if
(sqr4 ==
" O "
&& sqr7 ==
" O "
&& sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value =
" O "
sqr1T = 1;
turn = 0;
}
else
if
(sqr5 ==
" O "
&& sqr8 ==
" O "
&& sqr2T == 0 && turn == 1)
{
document.tic.sqr2.value =
" O "
sqr2T = 1;
turn = 0;
}
else
if
(sqr6 ==
" O "
&& sqr9 ==
" O "
&& sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value =
" O "
sqr3T = 1;
turn = 0;
}
else
if
(sqr1 ==
" O "
&& sqr4 ==
" O "
&& sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value =
" O "
sqr7T = 1;
turn = 0;
}
else
if
(sqr2 ==
" O "
&& sqr5 ==
" O "
&& sqr8T == 0 && turn == 1)
{
document.tic.sqr8.value =
" O "
sqr8T = 1;
turn = 0;
}
else
if
(sqr3 ==
" O "
&& sqr6 ==
" O "
&& sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value =
" O "
sqr9T = 1;
turn = 0;
}
else
if
(sqr1 ==
" O "
&& sqr9 ==
" O "
&& sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value =
" O "
sqr5T = 1;
turn = 0;
}
else
if
(sqr3 ==
" O "
&& sqr7 ==
" O "
&& sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value =
" O "
sqr5T = 1;
turn = 0;
}
else
{
computer()
}
check2()
}
function
computer()
{
check2()
if
(sqr1 ==
" X "
&& sqr2 ==
" X "
&& sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value =
" O "
sqr3T = 1;
turn = 0;
}
else
if
(sqr2 ==
" X "
&& sqr3 ==
" X "
&& sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value =
" O "
sqr1T = 1;
turn = 0;
}
else
if
(sqr4 ==
" X "
&& sqr5 ==
" X "
&& sqr6T == 0 && turn == 1)
{
document.tic.sqr6.value =
" O "
sqr6T = 1;
turn = 0;
}
else
if
(sqr5 ==
" X "
&& sqr6 ==
" X "
&& sqr4T == 0 && turn == 1)
{
document.tic.sqr4.value =
" O "
sqr4T = 1;
turn = 0;
}
else
if
(sqr7 ==
" X "
&& sqr8 ==
" X "
&& sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value =
" O "
sqr9T = 1;
turn = 0;
}
else
if
(sqr8 ==
" X "
&& sqr9 ==
" X "
&& sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value =
" O "
sqr7T = 1;
turn = 0;
}
else
if
(sqr1 ==
" X "
&& sqr5 ==
" X "
&& sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value =
" O "
sqr9T = 1;
turn = 0;
}
else
if
(sqr5 ==
" X "
&& sqr9 ==
" X "
&& sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value =
" O "
sqr1T = 1;
turn = 0;
}
else
if
(sqr3 ==
" X "
&& sqr5 ==
" X "
&& sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value =
" O "
sqr7T = 1;
turn = 0;
}
else
if
(sqr7 ==
" X "
&& sqr5 ==
" X "
&& sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value =
" O "
sqr3T = 1;
turn = 0;
}
else
if
(sqr1 ==
" X "
&& sqr3 ==
" X "
&& sqr2T == 0 && turn == 1)
{
document.tic.sqr2.value =
" O "
sqr2T = 1;
turn = 0;
}
else
if
(sqr4 ==
" X "
&& sqr6 ==
" X "
&& sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value =
" O "
sqr5T = 1;
turn = 0;
}
else
if
(sqr7 ==
" X "
&& sqr9 ==
" X "
&& sqr8T == 0 && turn == 1)
{
document.tic.sqr8.value =
" O "
sqr8T = 1;
turn = 0;
}
else
if
(sqr1 ==
" X "
&& sqr7 ==
" X "
&& sqr4T == 0 && turn == 1)
{
document.tic.sqr4.value =
" O "
sqr4T = 1;
turn = 0;
}
else
if
(sqr2 ==
" X "
&& sqr8 ==
" X "
&& sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value =
" O "
sqr5T = 1;
turn = 0;
}
else
if
(sqr3 ==
" X "
&& sqr9 ==
" X "
&& sqr6T == 0 && turn == 1)
{
document.tic.sqr6.value =
" O "
sqr6T = 1;
turn = 0;
}
else
if
(sqr1 ==
" X "
&& sqr5 ==
" X "
&& sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value =
" O "
sqr9T = 1;
turn = 0;
}
else
if
(sqr4 ==
" X "
&& sqr7 ==
" X "
&& sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value =
" O "
sqr1T = 1;
turn = 0;
}
else
if
(sqr5 ==
" X "
&& sqr8 ==
" X "
&& sqr2T == 0 && turn == 1)
{
document.tic.sqr2.value =
" O "
sqr2T = 1;
turn = 0;
}
else
if
(sqr6 ==
" X "
&& sqr9 ==
" X "
&& sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value =
" O "
sqr3T = 1;
turn = 0;
}
else
if
(sqr1 ==
" X "
&& sqr4 ==
" X "
&& sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value =
" O "
sqr7T = 1;
turn = 0;
}
else
if
(sqr2 ==
" X "
&& sqr5 ==
" X "
&& sqr8T == 0 && turn == 1)
{
document.tic.sqr8.value =
" O "
sqr8T = 1;
turn = 0;
}
else
if
(sqr3 ==
" X "
&& sqr6 ==
" X "
&& sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value =
" O "
sqr9T = 1;
turn = 0;
}
else
if
(sqr1 ==
" X "
&& sqr9 ==
" X "
&& sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value =
" O "
sqr5T = 1;
turn = 0;
}
else
if
(sqr3 ==
" X "
&& sqr7 ==
" X "
&& sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value =
" O "
sqr5T = 1;
turn = 0;
}
else
{
AI()
}
check2()
}
function
AI()
{
vari()
if
(document.tic.sqr5.value ==
" "
&& turn == 1)
{
document.tic.sqr5.value =
" O "
turn = 0
sqr5T = 1
}
else
if
(document.tic.sqr1.value ==
" "
&& turn == 1)
{
document.tic.sqr1.value =
" O "
turn = 0
sqr1T = 1
}
else
if
(document.tic.sqr9.value ==
" "
&& turn == 1)
{
document.tic.sqr9.value =
" O "
turn = 0
sqr9T = 1
}
else
if
(document.tic.sqr6.value ==
" "
&& turn == 1)
{
document.tic.sqr6.value =
" O "
turn = 0
sqr6T = 1
}
else
if
(document.tic.sqr2.value ==
" "
&& turn == 1)
{
document.tic.sqr2.value =
" O "
turn = 0
sqr2T = 1
}
else
if
(document.tic.sqr8.value ==
" "
&& turn == 1)
{
document.tic.sqr8.value =
" O "
turn = 0
sqr8T = 1
}
else
if
(document.tic.sqr3.value ==
" "
&& turn == 1)
{
document.tic.sqr3.value =
" O "
turn = 0
sqr3T = 1
}
else
if
(document.tic.sqr7.value ==
" "
&& turn == 1)
{
document.tic.sqr7.value =
" O "
turn = 0
sqr7T = 1
}
else
if
(document.tic.sqr4.value ==
" "
&& turn == 1)
{
document.tic.sqr4.value =
" O "
turn = 0
sqr4T = 1
}
check2()
}
function
reset()
{
document.tic.sqr1.value =
" "
document.tic.sqr2.value =
" "
document.tic.sqr3.value =
" "
document.tic.sqr4.value =
" "
document.tic.sqr5.value =
" "
document.tic.sqr6.value =
" "
document.tic.sqr7.value =
" "
document.tic.sqr8.value =
" "
document.tic.sqr9.value =
" "
sqr1T = 0
sqr2T = 0
sqr3T = 0
sqr4T = 0
sqr5T = 0
sqr6T = 0
sqr7T = 0
sqr8T = 0
sqr9T = 0
vari()
turn = 0
moveCount = 0
}
function
resetter()
{
reset()
}
</SCRIPT>
<FORM NAME=
"tic"
>
<INPUT TYPE=
"button"
NAME=
"sqr1"
class=
"tictac"
value=
" "
onClick=
"if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()"
>
<INPUT TYPE=
"button"
NAME=
"sqr2"
class=
"tictac"
value=
" "
onClick=
"if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()"
>
<INPUT TYPE=
"button"
NAME=
"sqr3"
class=
"tictac"
value=
" "
onClick=
"if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"
><br>
<INPUT TYPE=
"button"
NAME=
"sqr4"
class=
"tictac"
value=
" "
onClick=
"if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()"
>
<INPUT TYPE=
"button"
NAME=
"sqr5"
class=
"tictac"
value=
" "
onClick=
"if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()"
>
<INPUT TYPE=
"button"
NAME=
"sqr6"
class=
"tictac"
value=
" "
onClick=
"if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"
><br>
<INPUT TYPE=
"button"
NAME=
"sqr7"
class=
"tictac"
value=
" "
onClick=
"if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()"
>
<INPUT TYPE=
"button"
NAME=
"sqr8"
class=
"tictac"
value=
" "
onClick=
"if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()"
>
<INPUT TYPE=
"button"
NAME=
"sqr9"
class=
"tictac"
value=
" "
onClick=
"if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()"
>
</form>